• Landing Page
  • Francis Bacon
  • Uccello
  • Vermeer
  • Tangled Tales
  • The Curse of the Yellow Book
    • Introduction (1912)
    • More Pages
    • A Found Object
    • The Intermediate Functionary
    • The Book and the Curse
    • Synopsis
    • Dead Trees >
      • Dead Trees cover gallery
      • Sample Issue
      • Contributors
      • The Library (complete)
    • New >
      • Chemistry
  • More
    • The Chimera Tree
    • Reviews
    • Reviews - More
    • Dead Trees Lucky Bag
    • The Eyes of the Artists >
      • A Different Story
      • From Dead Trees >
        • Home
        • Contact Me
  • Rare
    • Create / Destroy
    • Seen From Here
    • Dead Trees (from 'The Outsider') >
      • More on Dead Trees (from 'The Outsider')
    • For Films
    • More For Films
    • Realism
    • Links
  • Blog
Graham Johnstone art

Comic as stage play.

26/6/2017

0 Comments

 
It's worth noting how different this and my semester 1 comic are from anything I've done before. They are the two most traditionally narrative stores and illustrative art. This is partly because I wanted them to reflect the art of their subjects. My previous pieces have used deliberately iconic images, and communicated through symbol, metaphor, metonym, and variations on repeated images.

The Uccello story is in fact like a stage play:with the exception of a single outdoor establishing shot,  it happens in a three indoor sets, and focus on the interaction between the characters. My first use of Manga Studio's 3D models is well timed for this story, both because it needs realistic and clearly delineated figures to match my subject's paintings, but also because it needs  a lot of body language: pointing at things; gesticulating; unconscious body language; power poses, etc. The 3D modelling has helped with this, by letting me try and refine a number of poses.

It might seem that the 3D models remove the skill, but one still has to get the right pose, choose the clearest angle (so that e.g. limbs aren't hidden), get the characters in the right relation and 3D space; and and then overlay their distinctive character features. getting the right pose can include relatively complex things like getting a character to look like they are holding a board in one hand and drawing with the other. One also has to compose the figures against the background to avoid unappealing and/or confusing tangents.
0 Comments



Leave a Reply.

    Author

    Graham Johnstone ~ Master of Design - Comics and Graphic Novels student 2016-17

    Archives

    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    December 2016
    November 2016
    October 2016
    September 2016

    Categories

    All

    RSS Feed


All original Images copyright Graham Johnstone, or, where applicable, their respective creators. 
  • Landing Page
  • Francis Bacon
  • Uccello
  • Vermeer
  • Tangled Tales
  • The Curse of the Yellow Book
    • Introduction (1912)
    • More Pages
    • A Found Object
    • The Intermediate Functionary
    • The Book and the Curse
    • Synopsis
    • Dead Trees >
      • Dead Trees cover gallery
      • Sample Issue
      • Contributors
      • The Library (complete)
    • New >
      • Chemistry
  • More
    • The Chimera Tree
    • Reviews
    • Reviews - More
    • Dead Trees Lucky Bag
    • The Eyes of the Artists >
      • A Different Story
      • From Dead Trees >
        • Home
        • Contact Me
  • Rare
    • Create / Destroy
    • Seen From Here
    • Dead Trees (from 'The Outsider') >
      • More on Dead Trees (from 'The Outsider')
    • For Films
    • More For Films
    • Realism
    • Links
  • Blog